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November 8, 2024

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November 8, 2024

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Breaking into the audio industry can feel intimidating – especially when your CV is the first (and sometimes only) thing a hiring manager sees. But a strong, well-structured CV can dramatically increase your chances of landing an interview, whether you’re applying through The Audio Programmer or approaching companies directly.

This guide walks you through exactly what audio developers, DSP engineers and plugin creators should include to stand out in a competitive industry.

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1. Understand What Hiring Managers Actually Look For

Hiring Managers and Recruiters are usually handling a lot of applications so want to be able to see key information at first glance. When they first open your CV, they're mainly looking for three things:

  • Skills – the technologies, frameworks and tools you can use
  • Experience – evidence that you’ve applied those skills
  • Impact – what you contributed, improved or delivered

If these aren’t immediately visible, your CV risks being overlooked, even if you’re highly capable.

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2. Keep It Clear, Simple, and Easy to Scan

Hiring managers in audio are often developers themselves, which means they value clarity far more than decoration.

Do:

  • Use clean headings and consistent formatting

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Build This Awesome Sampler Plugin | Part 2: Loading and Playing Samples

Learn to build a JUCE sampler plugin: set up the Synthesiser class, load samples from BinaryData, map MIDI notes with BigInteger, and create reusable loading functions.

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Build this Awesome Sampler Plugin | Pt 1: Intro

Episode 1 outlines the sampler’s features and architecture and walks through the initial C++/JUCE project setup – the perfect starting point for intermediate developers building a real audio plugin from scratch.

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How to Create an Audio Plugin Part 0: What is the JUCE Framework?

This article introduces beginners to the JUCE Framework, showing how it simplifies building cross-platform audio plugins and helps creators turn their musical ideas into professional software.

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Monthly Meetup (April 13, 2021)

Processing Sound on the GPU by Alexander Prokopchuk (CTO, Braingines), Basil Sumatokhin (CPO, Braingines), and Alexander 'Sasha' Talashov (Technology Architect, Braingines)

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Monthly Meetup (April 13, 2021)

Processing Sound on the GPU by Alexander Prokopchuk (CTO, Braingines), Basil Sumatokhin (CPO, Braingines), and Alexander 'Sasha' Talashov (Technology Architect, Braingines)

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Monthly Meetup (May 11, 2021)

Spectral Subtraction In Python by Alexx Mitchell (Audio Software Engineer, Madison Square Garden) and Beyond The Code with Céline Dedaj (Spazierendenken).

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Monthly Meetup (Jun 8, 2021)

SignalFlow DSP Engine by Daniel Jones (Audio Software Engineer, Independent) and Beyond The Code with Matt Tytel (Vital Synth).

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Monthly Meetup (July 13, 2021)

Beyond The Code with Gerhard Behles (CEO, Ableton) and Nestup—A Language for Musical Rhythms by Sam Tarakajian &amp; Alex Van Gils (Cycling '74).

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API London

An evening focused around building the future of music and audio apps, plugins, and creative tools.

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Steinberg VST3 & ASIO SDKs Go Open Source

Steinberg announce licensing changes that will have a huge impact for audio software developers.

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NAMM 2026 Takeaways: AI Hype, Rust, and an Industry at a Crossroads

Reflections from NAMM 2026 on a more cautious industry mood, the gap between AI conversation and real products, the growing interest in Rust, and what Native Instruments’ insolvency signals for what comes next.

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How to Create a CV That Gets You Noticed in Audio & Music Tech

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Is Music Tech Heading for a Collapse...or a Revolution?

A look at the current state of music technology and why innovation feels stuck – along with the key technical and industry pressures behind it. Drawing on insights from the Audio Developer Conference, this video highlights the patterns holding developers back and the opportunities that could spark the next wave of creativity in music tech.

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How We Helped Create StageBox with Matt Robertson

The ultimate live performance tool for keyboard players

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