by jHodge | Apr 29, 2019 | Uncategorized
https://theaudioprogrammer.com/wp-content/uploads/2019/04/Audio-Programmer-Podcast-04-with-Guest-Rob-Bantin-Ubisoft-Games.mp3Podcast: Play in new window | DownloadSubscribe: RSSFor this episode, we spoke with Rob Bantin, Senior Audio Programmer at Ubisoft. We spoke...
by William Fehlhaber | Apr 26, 2019 | C++, Software Development/Tutorials, Uncategorized, Will Fehlhaber
Queues and stacks are fundamental to many algorithms. In this challenge we will be working with std::stack from the STL. For us Audio Programmers, stacks are a core component of procedural audio and game audio related work. With Queues and Stacks, one should be think...
by William Fehlhaber | Apr 19, 2019 | Digital Signal Processing, Filter Design, Python, Will Fehlhaber
Infinite Impulse Response (IIR) Filters are different to FIR filters in that the impulse response never ends. This is due to the main difference in design as IIR filters incorporate a feedback path. This architecture of IIR filters makes them the best candidate when...
by jHodge | Apr 16, 2019 | Uncategorized
https://theaudioprogrammer.com/wp-content/uploads/2019/04/The-Audio-Programmer-Podcast-Episode-03-Maxwell-Hayes-Intern-Epic-Games.mp3Podcast: Play in new window | DownloadSubscribe: RSSHere’s a great talk I had with Maxwell Hayes, who just landed an audio...
by William Fehlhaber | Apr 12, 2019 | C++, Software Development/Tutorials, Will Fehlhaber
Queues and stacks are fundamental to many algorithms. In this challenge we will be working with std::queue from the STL. For us Audio Programmers, queues are the linking component to everything we do. C++ is a deep language with a lot to learn. Experimentation,...
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