by William Fehlhaber | Jan 25, 2019 | Digital Signal Processing, Filter Design, Uncategorized, Will Fehlhaber
Finally! We will start getting into the nitty gritty of filter design. Apologies for the delay to this article. I have been focused on a few other obligations and I was unsure as to how I would teach this particular subject. There are some aspects that I do not want...
by William Fehlhaber | Jan 18, 2019 | Digital Signal Processing, Maxwell Hayes, Other, Will Fehlhaber
About a year ago, I found Josh Hodges’ Youtube Channel The Audio Programmer and became involved in the Discord Community. Since then, many people from a variety of experience levels and backgrounds have joined. If you would like to join us...
by Kevin Doran | Jan 11, 2019 | Game Audio, Kevin Doran, Procedural Audio, Sound Design
Introduction Pure Data (PD) is a powerful open source visual-programming language that is well suited for rapidly prototyping procedural audio concepts. Although the vanilla version distributed by Miller Puckette is feature-rich enough to deal with most situations...
by William Fehlhaber | Jan 4, 2019 | Audio Technology, Electro-Acoustics, Will Fehlhaber
In this article, I will be giving a broad overview of the sub-domain of electro-acoustic, what it involves, various systems, and later articles will talk about key aspects of design. In future articles, I will be deconstructing certain key aspects of loudspeaker...
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